2 GAMES, TWICE THE FUN?
It’s not often that we get two versions of a single game…So long as that game is not Pokémon. However, Fire Emblem Fates will have a Conquest and a Birthright version. This is a first for the series and we have to wonder, what does it mean?
Well, it’s both good and bad. Fire Emblem Fates consists of two complete stories and by buying one game, you have to choose which story you want to follow. You’ll encounter some of the same characters and situations, but the outcome and overall story will be different. The trailer also seems to hint at greater freedom of choice for the player in general, which would also be a first for the series.
True, you had to make a choice every now and then in previous games, but it was never much of a feature.
The two stories involve the peaceful Hoshido and the warmongering Nohr…And that’s kind of all we know. According to Nintendo, the first is easier and more suited to newcomers than the second. You’ll probably want to keep that in mind before you buy either one.
The games have already been out in Japan for about a week (What the hell? It cannot take this bloody long to translate) and retailers there have offered packages containing both games together for those who want to experience both stories. If you don’t want to have another physical game, though, you can also buy the other as DLC. Keep in mind that it’ll take up a fair bit of memory, though.
The game looks and plays a lot like Fire Emblem Awakening, which is a good thing as far as we’re concerned. Awakening was awesome. The trailer makes it seem like there’ll be more of a focus on cutscenes, as opposed to still images of characters talking to each other. It might just be how the trailer was edited together, but we certainly wouldn’t mind if this was the case. Not everyone is fond of cutscenes, but at least there’ll be something that’s actually moving to look at.
A very interesting change appears to be that you can actually change the environment now. You could knock walls down to create shortcuts in previous games, but in Fates we actually see a character creating what looks like a land bridge to cross a river during his turn.
Nintendo has also announced that weapon degradation will no longer be a feature in Fates and that there’ll be an additional difficulty setting. We don’t really care about the additional difficulty, but the lack of weapon degradation seems odd.
Sure, nobody is overly fond of it as a feature, because you need to keep spending money on weapons, but it added another layer of strategy to the game. When your weapon had few uses left and you wanted to save it, you had to weigh that against the possibility that you’d have to take a few hits while using your less powerful weapon. It was always best to make sure you were sending people in with spare weapons, before starting a fight.
Removing the weapon degradation kind of feels like dumbing the game down.
We are very sad that one feature of Awakening won’t be returning in Fates, though. The children.
We understand that it was only possible in Awakening because it was all about time travel, but it was an absolutely brilliant feature. It gave you an additional reward for making two characters fight together again and again to boost their relationship ranking. If you did it right, you could be left with some incredibly powerful kids.
While it was originally set to come out in 2016, some retailers have already put it up for preorder with the placeholder date of the 31st of December, 2016, for $40.
We’re not entirely sure how to feel about essentially having to buy two games to get the full experience, but we’re still very excited.
How about you? Will you be buying Conquest, Birthright, or both? Let us know in the comments below! If you want more from us, be sure to follow the Fanbot so you’ll be the first to know when we post new content!
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