DLC

Resident Evil 7: The 3 Best and Worst Things!

resident-evil-7-hands

WELCOME BACK, RESIDENT EVIL!

With the Banned Footage DLC now available for Playstation owners (and on February 21st for everyone else) we felt like looking into the best and worst things Resident Evil 7 did.

For those of you who haven’t heard the internet going on about it yet: Resident Evil 7 is a very good game.

Though a bit jump scare heavy, it blends a properly tense and terrifying atmosphere with intense boss fights that let you blow off some steam. It suffers a bit in the third act, where the linearity sets in, but it has everything from back when Resident Evil games weren’t terrible as well as some cool new things. It’s not pretty, but it plays well, it draws you in and it’s well worth your time.

It’s a trip back to the series’ roots that isn’t afraid to throw in new stuff despite that.

However, no game is perfect. Let’s look at which parts of the game came out looking good and which ones still have some mold on them.

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Smash Bros: Roy and Ryu!

Ryu

FISTS OR SWORDS?

Oh god, look…There’s no way we’re gonna keep up. So much mews is being thrown at us that we barely have time to digest it before the next article, announcement or live stream comes out. It doesn’t help that, being Dutch, some streams are at incredibly shitty times for us.

Take Ubisoft’s upcoming stream at 3pm PT. That’s midnight for us. Let’s not even talk about Sony. We’re not writing entire articles at 3 in the morning.

That beings said, of course we’ll still cover what we can. On that note, let’s look at some of the older news which you might not have seen, because it got buried beneath everything else.

Super Smash Bros for the Nintendo 3DS and WiiU will be getting two more DLC characters. One is an old favourite, while the other is all new. Sadly, this also means that one is vastly more interesting than the other.

Let’s start with the older, less interesting one. Roy, from Fire Emblem is being brought back. His moveset is basically unchanged from Super Smash Bros Melee and, like other Fire Emblem characters before him, his final smash is a critical hit that can send your enemies flying.

The best thing about Roy being brought back is his new, updated design. He looks absolutely great and this is probably the first time we’ve actually been tempted to buy an amiibo. However, when we look at the gameplay, we have to conclude Roy is basically once again nothing more than a cloned swordsman.

Roy

Sure, his sword does more damage at the base, etc etc. Look, we play Smash Bros with our friends. We get right up in each other’s faces pretty much regardless of who we’re playing. That’s not much of a difference to us. The fact that he’s basically a clone, once again, is a little boring.

Still, we liked Roy in melee, so we’re happy to see our old buddy again.

We’re much more excited about the new guy, Ryu, though.

His character has been entirely designed to resemble his Street Fighter 2 incarnation. This is evident in his design, of course, but also his gameplay mechanics. Ryu is very unique for a Smash Bros character. To make up for the lower number of attack buttons in Smash Bros, you can determine the strength of Ryu’s attacks by holding the button down. Tap for light attacks, hold briefly for medium and hold longer for heavy attacks.

Of course he has his moves from Street Fighter as special moves, but that’s not the only reference to the series in his fighting style. Even with normal attacks you can chain together the same combos you could in Street Fighter, as well as some new ones.

Speaking of combos, we hope you spent a lot of time as a kid memorizing Street Fighter 2 move combos, because it could pay off here. For Ryu’s signature moves, like the Hadouken and Shoryuken, you can just use their standard input. However, if you enter the command from Street Fighter 2, you’ll get more powerful versions. The Shoryuken might even be an instant KO.

Another first for Smash Bros is that Ryu has two final smashes. If you perform it normally, he uses the Shinku Hadouken, which can hit multiple enemies including surrounding opponents not directly in it’s path, for a good deal of damage. If you want to get personal, though, use it right next to an opponent and Ryu will beat the crap out of them with the Shin Shoryuken, which has incredible launching power.

That’s not even the last of the firsts surrounding Ryu. He comes with a number of theme songs, one of which actually changes if you’re playing a timed match and time is about to run out.

Ryu really seems like he’ll be a tricky character to master, but also a very powerful one for those who can. Those combos look like something we’d want to avoid at all costs, at least.

Nintendo is also realising a new paid stage, Suzaku Castle and they’ve also assured us more good things are coming.

For example, Dreamland from the original Smash Bros will be among the upcoming DLC stages, a new elimination style of tournament mode is coming in August and, eventually, all 51 characters will have their own amiibo!

We can’t wait to try Ken out. What about you? Are you gonna try to remember the commands from Street Fighter, or will you be sticking with the tried and true swordsman? Let us know in the comments!

We’ll be bringing you way more news in the next few days, so be sure to follow the Fanbot so you’ll be the first to know when we post new content! If you want more from us, be sure to visit our Facebook, Twitter and Youtube pages!

Kraving Kombat – Alle Mortal Kombat X Characters Onthuld!

Mortal Kombat

MAAK ZE AF!

In minder dan 2 weken kunnen we eindelijk wat doen aan onze drang naar vernielde schedels en gespleten lichamen, want Mortal Kombat X komt dan eindelijk uit! … Hoezo zijn wij de enige met die drang?

Nou ja, hoe dan ook, NetherRealm studios heeft  eindelijk het volledige karakter rooster bekend gemaakt. Ze hebben spelers behoorlijk op de hoogte gehouden over wie wel en niet in de game zullen voorkomen door middel van een reeks van karakter video’s, maar nu hebben we het laatste woord over wie het wel of niet gehaald heeft.

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